AI Insights · Timothy · July 2022
Top 5 First Person Games in Poland Q2 2022 Performance
Explore the performance of the top 5 first-person games in Poland for Q2 2022, detailing trends in downloads, revenue, and active users.
The second quarter of 2022 saw a variety of first-person games capturing the attention of users in Poland. Here is a detailed look at the performance of the top 5 apps, including trends in downloads, revenue, and active users. Data is sourced from Sensor Tower, where more detailed insights can be found.
Fill The Fridge by Rollic Games
Weekly revenue for Fill The Fridge fluctuated throughout Q2, peaking at $84 in mid-April and generally staying within the $30-$80 range. Downloads showed a significant upward trend, starting at around 41K in late March and reaching a high of approximately 61.5K by the end of June. Active users mirrored this trend, increasing from roughly 97K at the end of March to about 146K by the end of June.
Airport Security by Kwalee Ltd
Airport Security saw a steady weekly revenue, peaking at $67 in mid-April and generally staying within the $25-$60 range. Downloads, however, showed a declining trend, starting at nearly 50K in late March and dropping to around 13.5K by the end of June. Active users also decreased, from about 98.6K to approximately 53.5K over the same period.
The Baby In Yellow by Team Terrible
Weekly revenue for The Baby In Yellow remained relatively low, with a peak at $33 in late March and generally hovering around $10-$30. Downloads saw a peak of approximately 29K in mid-April but settled to around 12.6K by the end of June. Active users peaked at roughly 86.9K in late April and then declined to about 49.6K by the end of June.
Color Match by Supersonic Studios LTD
Color Match experienced low weekly revenue, peaking at $18 in late March and generally staying below $15. Downloads showed a consistent trend, starting at around 9.4K in late March and reaching approximately 23K by early June, before settling back down to around 13.7K by the end of June. Active users increased from about 47K at the end of March to nearly 79K by early June, before stabilizing around 55.6K by the end of June.
Craftsman: Building Craft by StarGame12
Craftsman: Building Craft did not generate any revenue during Q2. Downloads showed a fluctuating trend, starting at approximately 16.4K in late March and varying between 8.2K and 20.9K throughout the quarter, ending at around 12K by the end of June. Active users remained relatively stable, fluctuating between approximately 112.8K and 131.6K, and ending the quarter at about 125.5K.
For more detailed insights and data, visit Sensor Tower.